Scientific Evidence · Betatest SPC
Our data.
What we measured.
Observational data collected from real athletes during sessions with our virtual reality experiences. There is no control group: we present the results as they are.
- 64 tested athletes
- 13–19 years old
- Football
- Repeated sessions over time
The mind trains.
We measured it in the field.
What we measured
Experience · Attention and concentration
Attentional capacity
Mean group score in assessing the ability to sustain attention to spatially distributed visual stimuli, comparing before and after the VR sessions.
Experience · Attention and concentration
Working memory
Average number of sequences correctly recalled — an indicator of the ability to retain and manipulate information in the short term, fundamental in reading the game.
Experience · Decision Making
Cognitive errors under pressure
Average number of errors made under standard cognitive load conditions and in the presence of distracting stimuli. Fewer errors = greater control in rapid decision making.
How many athletes have improved?
Percentage of participants who showed improvement between the first and last recorded sessions.
A journey through time
Attentional capacity over 19 sessions
Individual performance of the athlete with the highest number of sessions in the beta test. Evidence of natural variability and a tendency toward progressive improvement.
Want to bring this data to your team?
We offer VR assessment and mental training sessions for clubs, academies, and federations. Contact us for a no-obligation meeting.
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