Scientific Evidence · Betatest SPC

Our data.
What we measured.

Observational data collected from real athletes during sessions with our virtual reality experiences. There is no control group: we present the results as they are.

  • 64 tested athletes
  • 13–19 years old
  • Football
  • Repeated sessions over time

The mind trains.
We measured it in the field.

Methodological note
Transparency first. The following data comes from a beta test conducted on 64 soccer players aged 13 to 19. Measurements were taken before and after repeated sessions with SPC's VR experiences. In the absence of a control group, it is not possible to attribute the changes exclusively to the intervention: we present the results as preliminary observational data, in line with the transparency our profession requires.
64
athletes involved in the beta test
+8%
average improvement in attention span
+16%
average improvement in working memory
−43%
reduction of cognitive errors in decision making
Observational data

What we measured


Experience · Attention and concentration

Attentional capacity

Mean group score in assessing the ability to sustain attention to spatially distributed visual stimuli, comparing before and after the VR sessions.

Athletes with multiple sessions
First session · 41.7 pt Last session · 45.2 pt
Average variation
+3.5 points
%
Improved athletes
52%

Experience · Attention and concentration

Working memory

Average number of sequences correctly recalled — an indicator of the ability to retain and manipulate information in the short term, fundamental in reading the game.

Athletes with multiple sessions
First session · 5.5 Last session · 6.4
Average variation
+0.9 sequences
%
Improved athletes
65%

Experience · Decision Making

Cognitive errors under pressure

Average number of errors made under standard cognitive load conditions and in the presence of distracting stimuli. Fewer errors = greater control in rapid decision making.

Athletes with multiple sessions
First session Last session
Error reduction (standard condition)
−43%
Error reduction (complex condition)
−36%
%
Improved athletes
65–71%
Synthesis

How many athletes have improved?

Percentage of participants who showed improvement between the first and last recorded sessions.

Decision making (standard)
71%
Working memory
65%
Decision making (complex)
65%
Attentional capacity
52%
Emblematic case

A journey through time

Attentional capacity over 19 sessions

Individual performance of the athlete with the highest number of sessions in the beta test. Evidence of natural variability and a tendency toward progressive improvement.

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